Workshop on soundscape and music technology: Their role in education and learning

A workshop presented by Research Axis 3 (Cognition, perception and movement).

RA3 workshop HELD 

Registration

Registration is required, please visit Registration - Workshop on soundscape and music technology: Their role in education and learning

Description

This two-part workshop aims to explore the roles of soundscape in the classroom, and music technologies in various community-learning settings. We will address questions such as: Can we improve learning environments with soundscapes and music technologies? How may these tools help special populations (young children, the aging population, and those with physical or cognitive limitations)? What other audiences could music device developers reach? 

Schedule

For a detailed schedule of the afternoon session and abstracts of presentations, please refer to the following pdf file: Afternoon Schedule.

  • MORNING SESSION: 9:30-12:30: Meeting of minds GRAPPE*: Gathering artists, students and teachers for a multidisciplinary take on soundscape design in schools
This workshop is part of larger project where we – an interdisciplinary team of speech therapists, audiologists, educationists, engineers, teachers, and artists -- study the soundscape of schools, and their effect of learning, health, and well-being. This workshop addresses musicians, teachers, students, and everybody who is passionate about making this better, and dares to explore new terrains. What we aim to understand, is how people and sounds interact in a highly vibrant environment – a school, and how we could promote and establish creative solutions to actually improve the schools’ soundscape and create an auditory healthy environment.
 
This workshop will take the form of a 45-minute general presentation from Ingrid Verduyckt and Catherine Guastavino (pending), followed by a 1-hour roundtable discussion in small groups around specific cases, and finishes with a half-hour round-up meeting.
 
For a more detailed description of this workshop, please see the attached document.
 
  • AFTERNOON SESSION, 1:30-4:30: Music technology as an inclusive tool for creative music making in later-life and other learners.
Technology plays an important role in our lives today, and yet, while it provides opportunities to communicate and bring people together, there is an increasing digital divide between youth, the aging population and other special populations. Can we make music-making more inclusive using technology?
 
This afternoon workshop aims to address the potential significance, benefits, and barriers that exist regarding music technology uses in various communities.  Can music technologies provide later-life and other learners new learning and development opportunities? What communities could device developers reach and how could their designs be adapted to the different populations’ needs? 
 
Students, teachers, and music device creators are invited to try out and showcase different music technologies and discuss ways to improve their accessibility to various populations. This will be a very hands-on workshop, with short talks/demonstrations about music devices and projects, followed by some time to try the technologies and an informal roundtable discussion on design adaptability and various populations’ needs.
 
For music tech developers: if you are interested in presenting your technology for demonstration and feedback in this workshop, please email mariane.generale [AT] mail.mcgill.ca with a short description.