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SUMMARY:IAM@CIRMMT #20: Optimizing Audio for Games
DTSTART;TZID=America/Toronto;VALUE=DATE-TIME:20231026T180000
DTEND;TZID=America/Toronto;VALUE=DATE-TIME:20231026T223000
DTSTAMP;VALUE=DATE-TIME:20260403T215153Z
UID:77204d71c028401790f8442d7fb4553d@project_zeoclients
CONTACT:Interactive Audio Montreal\, info@interactiveaudiomontreal.com\, h
 ttps://www.interactiveaudiomontreal.com/events/iam-cirmmt-20-optimizing-au
 dio-for-games
CREATED;VALUE=DATE-TIME:20231002T180515Z
DESCRIPTION:This presentation focuses on explaining how to optimize the me
 mory and CPU usage of audio for games. The goal is to present the technica
 l concepts so they can be understood and used by game audio designers.
LAST-MODIFIED;VALUE=DATE-TIME:20231003T142854Z
LOCATION:A-832\, 8th floor\, Elizabeth Wirth Music Building\, 527 Sherbroo
 ke O.
URL:https://www.cirmmt.org/en/events/workshops/research/iam-cirmmt-20
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DTSTART;VALUE=DATE-TIME:20230312T030000
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