Wendy Mackay: Creative Composition with Interactive Paper

ABSTRACT

Despite the advent of powerful computers, paper continues to have an important role in creative design activities. We've been working with composers at IRCAM, the center for contemporary music in Paris, to better understand how they combine paper and computation in their current composition process and to collaborate with them in the design of a new approach with interactive paper. Using ANOTO interactive pen technology, we have developed a series of tools (MusINK, Knotty Gestures, InkSplorer and Paper Substrates) that enable users to develop and evolve their own musical notations and link them to computational tools such as OpenMusic. Our goal is to offer musicians powerful ways to explore new forms of musical expression.

 

ABOUT WENDY MACKAY

Wendy Mackay is a Research Director at INRIA Saclay – Île-de-France where she heads the In|Situ| research group in Human-Computer Interaction. Formerly Vice President of Research for the Computer Science Department at the University of Paris-Sud, she recently returned from a 2-year sabbatical as a Visiting Professor at Stanford University. She received her Ph.D. from MIT and created a multidisciplinary research group at Digital Equipment that produced the world's first commercial interactive video system (IVIS), a pre-Hypercard multimedia authoring language and over 30 multimedia software products in the 1980s. She then created a research group at Xerox PARC’s EuroPARC lab that was among the first to explore media spaces, tangible computing and mixed reality interfaces. She is a member of the ACM CHI Academy and has published over a hundred research articles in the area of human-computer interaction. She has served as Chair of ACM/SIGCHI, co-editor–in-chief of the journal IJHCS and on the editorial boards of CACM, ACM/TOCHI and RIHM, as well as program or associate chair of ACM CHI, UIST, CSCW, DIS, IUI and Multimedia. She is the general chair for CHI’13 in Paris, France. Her research interests include co-adaptive instruments, tangible computing and multi-disciplinary, participatory design methods.