IAM@CIRMMT #25 : An Audio Directors Life - The View from the Caboose

IAM@CIRMMT #25 : An Audio Directors Life - The View from the Caboose

This talk will dissect the relationship that audio has with all the other disciplines within a game project.

About

This talk will dissect the relationship that audio has with other disciplines within a game project (which is all the disciplines). Focus will be on the technical challenges audio faces with each of the other teams with callouts for typical pipeline challenges and real world solutions to those challenges via possible code solutions and practical WWISE implementation strategies. We’ll be talking about the cars hitched up to the train from Animation to UI and everything in between. We all know audio is the last creative car into the station. How to make sure to arrive safely and on time is the trick.

Seat reservations

Please reserve your tickets here.

After the main event, the afterparty will take place at BENELUX: 245 Sherbrooke Street West, Montreal, QC H2X 1X7

Speaker

Jay Weinland, Audio Director at Sound Lab a Keywords Studio
Jay Weinland, Audio Director at Sound Lab a Keywords Studio

Jay Weinland is a Master Technical Sound Designer, with over 30 years in audio and 29 of those in the games industry. He is a passionate and experienced game audio professional who in addition to 2 stints at EA (FIFA, NFS, Battlefield Mobile) and others spent 18 years at Bungie, his last 4 as Head of Audio. In those 18 years he shipped over 12 games, overseeing end-to-end production of sound effects and dialogue for their AAA Games division, including award winning, billion-dollar franchises, Destiny and Halo. Jay now leads the Sound Lab Technical Sound Design and Implementation Team at Sound Lab a Keywords Studio where he is Audio Director.