IAM@CIRMMT Series #17: Panel Discussion - the art and techniques of creating sounds within the context of interactive media production

IAM@CIRMMT Series #17: Panel Discussion - the art and techniques of creating sounds within the context of interactive media production

This workshop is a collaboration between CIRMMT (RA1 - Instruments, devices and systems) and Interactive Audio Montreal. Please note that the speaker for this event has been changed.

Unfortunately there will be a last minute speaker change for our next event. On behalf of IAM and our speaker, we do apologize. Venue, time and date is the same as before so nothing changes and all eventbrite tickets are still valid!

Registration

This event is free and open to the general public. Registration is required through Eventbrite

Description

Since 2017, Interactive Audio Montreal (IAM) and CIRMMT have joined forces to organize a series of cutting-edge events on the new frontiers of interactive audio: techniques, trends, challenges. 

IAM-CIRMMT events have had a strong long-lasting relationship with CIRMMT and are a fruit of an active outreach of CIRMMT to the vibrant community of game developers in this city. This activity is important for our students and members as a chance to engage in studying/analysing issues in the field in addition to a networking opportunity.

Hello all ! 

Glad to see you again soon for the first edition of IAM in 2023, and we already have a presentation that promises to be very interesting with one of the veterans of our local industry here in Montreal.
IMPORTANT : We are changing (testing out) doing our events later based on community feedback so please note the new start time of 19:15, the doors open 45min before that if you want to come early.

// Panel Discussion - the art and techniques of creating sounds within the context of interactive media production

An evening of discussion around the art and techniques of creating sounds within the context of interactive media production. Our pannelists hope to share some insight to all attendees about their approach, workflows and (often) surprising tips about recording, sound designing, implementing and organising sounds for the games they work on.

Moderated by :

Simon Ashby from Audiokinetic

Panelists :

Anne-Sophie Mongeau - Eidos Montréal
Arnaud Noble - Cloud Chamber Montréal
Michel Marchant - Signal Space Lab
Rodrigo Rubilar - Eidos Montréal

*This presentation will be in (mostly) in English. All the presenters do speak French so you will be able to ask questions in French, but all the material itself will be (mostly) in English.

//End of night

We top it all off with drinks and a casual meetup at BENELUX @ 245 Sherbrooke St W, Montreal, QC H2X 1X8, Canada. and the plan is to do the same. 
Thanks to our raffle sponsors, SoundmorphSoundtoys and Plogue Art et Technologie! Make sure to register on the Eventbrite to be a part of the draw! The draw will happen after the presentation and before we head out to Benelux.
 
SEE Y'ALL THERE !