Description
A deep dive within the audio production of 33 Immortals, that spans from 2020 up until today. From the early mockup, the inspirations, the initial plan, the failures, the adaptation, up until the headache that was mixing for 33 live players. We'll have a look at the battles we fought and the ones we've let down. For the better or worse, this production was the fight for clarity through simple mix tricks and prioritisation, for originality through thoughtful design and new source material's ideas, and for gameplay intelligibility through constant focus on the player's perspective. I hope that the spoils of war that we'll bring to you will help you in the preparation, design and mix of your upcoming projects.
Registration
This event is free and open to the public with registration. To register, please fill out this Google form.
Speaker
Ulric Corbeil Trudel, Studio director/Co-founder — Pixel Audio

Experienced composer and sound designer with more than 20 years working in the audio industry, from music to video games. In the past 13 years, I've worked on more than 30 projects in the video game industry via my co-founded company: Pixel Audio. On those projects I've had different experiences from composer, project manager, sound designer or audio lead. Here are some of the projects I've worked on in recent years: Lost Records: Bloom & Rage, 33 immortals, Battle Shapers, Gotham Knights, Avatar: Frontiers of Pandora. As a mixing engineer for games, I've mixed or co-mixed: Jotun, The Inner Friend, Sundered, Journey to The Savage Planet, Two Falls, Battle Shapers, Unknown 9, Lost Records: Bloom & Rage and 33 Immortals.