IAM@CIRMMT Series #15 - The music of Rainbow Six Extraction : Building blocks to create a constant evolving soundscape

IAM@CIRMMT Series #15 - The music of Rainbow Six Extraction : Building blocks to create a constant evolving soundscape

This workshop is a collaboration between CIRMMT (RA1 - Instruments, devices and systems) and Interactive Audio Montreal, featuring guest speaker Vincent Gagnon, Audio Director at Ubisoft Montreal

Registration

This event is free and open to the general public. Registration is required through Eventbrite

Description

Since 2017, Interactive Audio Montreal (IAM) and the Centre for Interdisciplinary Research in Music Media and Technology (CIRMMT) have joined forces to organize a series of cutting-edge events on the new frontiers of interactive audio: techniques, trends, challenges. 

IAM-CIRMMT events have had a strong long-lasting relationship with CIRMMT and are a fruit of an active outreach of CIRMMT to the vibrant community of game developers in this city. This activity is important for our students and members as a chance to engage in studying/analysing issues in the field in addition to a networking opportunity.  

Program

The music of Rainbow Six Extraction : Building blocks to create a constant evolving soundscape.

Vincent Gagnon - Audio Director - Ubisoft Montreal

The music of R6 Extraction was assembled using controlled random packages of different instruments mixed together. The basic trio was the OSM octobass, the organ from Maison Symphonique and the Ondes Martenot. The music is constantly changing and evolving according to the parameters in Wwise. No long cues were composed, all the music is generated form the packages