Talk summary
This presentation surveys different new techs relating to sound and speech in video games. It presents a series of in-house innovations stemming from the La Forge research lab at Ubisoft.
We will discuss a few projects at different level of maturity. We will cover computer assisted dialog editing, voxel-based sound propagation, generative models for sound assets, speech synthesis as well as future work.
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Speakers
Marc-André Carbonneau

Marc-André Carbonneau works as a research scientist at the La Forge research laboratory at Ubisoft. He leads a group of researchers applying machine learning to video games.
Julian Zaïdi

Julian Zaïdi works as a research scientist at Ubisoft Montreal's La Forge research laboratory. His primary role involves spearheading research in the field of speech synthesis, with a particular emphasis on enhancing the expressiveness of speech for use in video games.