Personal tools

The Science and Technology of Music

Sections
Home Activities Workshops and Research Meetings Research Workshops IAM-CIRMMT Series #13 - Lightning Talks

Skip to content. | Skip to navigation

IAM-CIRMMT Series #13 - Lightning Talks

— filed under:

This workshop is a collaboration between CIRMMT (RA1 - Instruments, devices and systems) and Interactive Audio Montreal). It is free and open to all. Registration is required.

What
  • Research Workshop
When Nov 25, 2021
from 06:00 PM to 08:30 PM
Where A-832, Elizabeth Wirth Music Building, McGill
Contact Name
Add event to calendar vCal
iCal
IAM-CIRMMT logo

Registration

Space is limited to 25 participants; register now to ensure your seat on Eventbrite

*Please note that as per Québec and McGill guidelines, entry is dependent on the presentation of a valid vaccination passport and government issued photo ID. 

Description

Since 2017, Interactive Audio Montreal (IAM) and the Centre for Interdisciplinary Research in Music Media and Technology (CIRMMT) have joined forces to organize a series of cutting-edge events on the new frontiers of interactive audio: techniques, trends, challenges.  

Programme

For the first IAM@CIRMMT since the world skipped a beat, we are excited to bringing back the Lightning Talks format, and as usual, we have AMAZING speakers for you! The concept is simple, everyone has 15 minutes -that's it! This format was a crowd favorite last time and now it's back!

// SPEAKERS & TALKS: 


// No work? No worries! Manage your downtime efficiently
    by // Neha Patel  // Freelance Composer & Sound Designer 

// Video games Monsters voices 
    by // Maude Théberge // Voice actress - La Fabrique de Monstres 

// How I Gently Brute Force Creativity Out of Myself 
    by // Joel-Aimé Beauchamp // Profession: Musical, audio, technical, stubborn, and curious fella

// Cerebral Wastelands : An Experiment in Gamification of Performance Art
    by // Axel Hélie Fontaine // Producer, sound designer, software developer, and visual artist

// The contrast between working on a small game vs a AAA game
    by // Brigitte Dajczer // Composer: Linear & Non-Linear media

Document Actions